SUMMARY
This week we learn about privacy. we all haver own privacy.privacy means the quality or state of being apart from company or observation, SECLUSION: freedom from unauthorized intrusion (one's right to privacy)and public contains privacy. so privacy can effect on public, public can effect on privacy.in this situation, surveillance appears this subject. surveillance is supervising something.in addition, nowadays technology develops so much that surveillance turn high-tech. for example, fingerprint, cctv, electric bracelet. these are appear modern history. today, everyone use the internet. and internet and web are the form of express one's thinking. for instance, cyworld is famous for us. people inpur their diary, picture and so on. data mining this concept derive from elaboration. In general, data mining efforts are directed toward the generation of rules for the classification of objects. These objects might be people who are assigned to particular classes or categories, such as “that group of folks who tend to make impulse buys from those displays near the check out counters at the supermarket.”
OPINION
Privacy is really important thing in our life. But our privacy is intimidated by surveillance camera. We can see many camera in our way. In manhaton street that professor show for us are shoke to me. Densed cameras are show us there are no place that we run away from camera. It is for the public secure but it also break aur privacy too.
2008년 5월 18일 일요일
9 week
SUMMARY
This week we learned about HUMAN. There are many substitution for human organ. For example, glasses substitute our eyes. and clothes substitute out skin, and cel-phone substitutes our memory, pinset substitutes our hands, and so on. And we are not free of them- organ. If how we can do if our body has gone. Like accident and so on. If so we suit artificial body. we saw lots of movie or animation on it. 600만불의 사나이, 공각기동대, 로보캅 and so on. We so-called like this person to cyborg. Than we call this people human?or machine?
OPINION
In this topic I think we can't easily justify cyborg is HUMAN. Different in movie A.I. or I.Robot -they are real robot. And think. Do you know Homunculus? This is artificial human. in future maybe homunculus can be true. IN that time we call is it a human? These are same vein.
This week we learned about HUMAN. There are many substitution for human organ. For example, glasses substitute our eyes. and clothes substitute out skin, and cel-phone substitutes our memory, pinset substitutes our hands, and so on. And we are not free of them- organ. If how we can do if our body has gone. Like accident and so on. If so we suit artificial body. we saw lots of movie or animation on it. 600만불의 사나이, 공각기동대, 로보캅 and so on. We so-called like this person to cyborg. Than we call this people human?or machine?
OPINION
In this topic I think we can't easily justify cyborg is HUMAN. Different in movie A.I. or I.Robot -they are real robot. And think. Do you know Homunculus? This is artificial human. in future maybe homunculus can be true. IN that time we call is it a human? These are same vein.
2008년 5월 11일 일요일
8 week
SUMMARY
This week we learned about GAME. For game, we need Those are graphics(for visual), physics(for effects), A.I.(for NPC, other players, etc.), rules, programming codes, stories, and so on. And in mod, It is the shorter name of 'modification'. It is used in fps games, rpg games, and so on. These are tool of items, characters, etc like a 'Make a new soldier' in 'Three kingdoms' by Koei.In Game programming source It need Physics and A.I. are needed to make a programming codes for a game. Game is need for human. A game does as mirrors, drugs, contests, and metaphysical machines. because we can reflect ourselves by games, and games are addictive little a bit. And we can compete/fight by action game-스트리트파이터, 철권And, we enter metaphysical world by game if the game is made to be metaphysical by directors of game.
OPINION
This week is not sleepy. Because this week's topic is Game. Wow! Game is one of my favorite hobby. And like in lecture, change mod or hacking the game and change character appearance or break the rule are also I do. I hope more game company allow to hack the game and easy to play game for us.
This week we learned about GAME. For game, we need Those are graphics(for visual), physics(for effects), A.I.(for NPC, other players, etc.), rules, programming codes, stories, and so on. And in mod, It is the shorter name of 'modification'. It is used in fps games, rpg games, and so on. These are tool of items, characters, etc like a 'Make a new soldier' in 'Three kingdoms' by Koei.In Game programming source It need Physics and A.I. are needed to make a programming codes for a game. Game is need for human. A game does as mirrors, drugs, contests, and metaphysical machines. because we can reflect ourselves by games, and games are addictive little a bit. And we can compete/fight by action game-스트리트파이터, 철권And, we enter metaphysical world by game if the game is made to be metaphysical by directors of game.
OPINION
This week is not sleepy. Because this week's topic is Game. Wow! Game is one of my favorite hobby. And like in lecture, change mod or hacking the game and change character appearance or break the rule are also I do. I hope more game company allow to hack the game and easy to play game for us.
2008년 5월 3일 토요일
7 week
SUMMARY
This week I learned about 'Computer - aid'. First, I know that what is CSCW.CSCW is computer - supported cooperative work. It is Field of research and design.Researchers in this field investigate how people work together in groups, and design computer-systems and networks to enable or facilitate group work.And , CSCW is considered to a part of a larger field known as CHI or HCI.Winograd and Flores present a methodology for CSCW analysis and design.This methodology is commonly known as the “language/action” perspective.And then , we recall key point #2 -Technologies embody social, political, cultural, economic and philosophical ideas and relationships.We think about - we incorporate a network of recurrent conversations in a media technology? The answer from ethnomethodology is that it changes the conversations or social relations. So , key point is that Every digital media technology has an architecture that can be used to transform work, play and governance. For example The Social Logic of Space by Bill Hillier and Julienne Hanson - This book presents a general theory of physical architecture influences social relationships.First we see ' a city plan from Hillier and Hanson' next we see the picture of the “social logic” of the city plan.We consider what is the architecture of cyberspace. Add to, we can see or know Agre's thesurveillance model ,architectures of surveillance , the capture model & its relation to Winograd and Flores.
OPINION
In fact, I don't actually under stand about HCI. I thought HCI is similar to AI but review the professor's presentation that is not actually true. HCI is more relative with social logic or phillosophy. And it makes me hard to understand.
I think I have to more study aout it.
This week I learned about 'Computer - aid'. First, I know that what is CSCW.CSCW is computer - supported cooperative work. It is Field of research and design.Researchers in this field investigate how people work together in groups, and design computer-systems and networks to enable or facilitate group work.And , CSCW is considered to a part of a larger field known as CHI or HCI.Winograd and Flores present a methodology for CSCW analysis and design.This methodology is commonly known as the “language/action” perspective.And then , we recall key point #2 -Technologies embody social, political, cultural, economic and philosophical ideas and relationships.We think about - we incorporate a network of recurrent conversations in a media technology? The answer from ethnomethodology is that it changes the conversations or social relations. So , key point is that Every digital media technology has an architecture that can be used to transform work, play and governance. For example The Social Logic of Space by Bill Hillier and Julienne Hanson - This book presents a general theory of physical architecture influences social relationships.First we see ' a city plan from Hillier and Hanson' next we see the picture of the “social logic” of the city plan.We consider what is the architecture of cyberspace. Add to, we can see or know Agre's thesurveillance model ,architectures of surveillance , the capture model & its relation to Winograd and Flores.
OPINION
In fact, I don't actually under stand about HCI. I thought HCI is similar to AI but review the professor's presentation that is not actually true. HCI is more relative with social logic or phillosophy. And it makes me hard to understand.
I think I have to more study aout it.
2008년 4월 25일 금요일
6week
this week's key point>>
People often interact with media technologies as though the technologies were people.
I learned about related points(ethics, aesthetics & teleology, design) and questions.
Also, We studied history of HCI (from a tool-building perspective).
history of HCI as tools: people>>Vannevar Bush: memexJ.C.R. Licklider: computer networking, agentsIvan Sutherland: sketchpadDoug Engelbart: mouse, GUI, word processing, etc.Ted Nelson: hypertextAlan Kay: object-oriented programming, laptops, ...
history of HCI as tools: systems>>Memex: 1945 (concept)Sketchpad 1963NLS (oNLine System) - 1963-68Xerox Alto 1972, Xerox Star 1981Apple Lisa 1983, Mac 1984, NeXT 1988Macintosh Powerbook 1991WWW ~1994
history of HCI as tools: funding>>Military: Navy, Air Force, ARPA, DARPAUniversities: MIT, Stanford, CMU, UCGovernment: National Science Foundation 1950-now Companies: Xerox PARC: 1970-now, Apple – NeXTsimple example..using webcam
question for today>>what problem does Weizenbaum’s ELIZA system address or solve?the artificial intelligence answer: it does (or does not) behave like a human and is therefore successful (or not successful)
the ethnomethodology answer: it is taken to be a like a person in a conversation and thus simply works like most other technologies in a social situation
(※definition of the ethnomethodology>> Ethnomethodology simply means the study of the ways in which people make sense of their social world. Ethnomethodology is a fairly recent sociological perspective, founded by the American sociologist Harold Garfinkel in the early 1960s. The main ideas behind it are set out in his book "Studies in Ethnomethodology" (1967).)
People often interact with media technologies as though the technologies were people.
I learned about related points(ethics, aesthetics & teleology, design) and questions.
Also, We studied history of HCI (from a tool-building perspective).
history of HCI as tools: people>>Vannevar Bush: memexJ.C.R. Licklider: computer networking, agentsIvan Sutherland: sketchpadDoug Engelbart: mouse, GUI, word processing, etc.Ted Nelson: hypertextAlan Kay: object-oriented programming, laptops, ...
history of HCI as tools: systems>>Memex: 1945 (concept)Sketchpad 1963NLS (oNLine System) - 1963-68Xerox Alto 1972, Xerox Star 1981Apple Lisa 1983, Mac 1984, NeXT 1988Macintosh Powerbook 1991WWW ~1994
history of HCI as tools: funding>>Military: Navy, Air Force, ARPA, DARPAUniversities: MIT, Stanford, CMU, UCGovernment: National Science Foundation 1950-now Companies: Xerox PARC: 1970-now, Apple – NeXTsimple example..using webcam
question for today>>what problem does Weizenbaum’s ELIZA system address or solve?the artificial intelligence answer: it does (or does not) behave like a human and is therefore successful (or not successful)
the ethnomethodology answer: it is taken to be a like a person in a conversation and thus simply works like most other technologies in a social situation
(※definition of the ethnomethodology>> Ethnomethodology simply means the study of the ways in which people make sense of their social world. Ethnomethodology is a fairly recent sociological perspective, founded by the American sociologist Harold Garfinkel in the early 1960s. The main ideas behind it are set out in his book "Studies in Ethnomethodology" (1967).)
2008년 4월 6일 일요일
4week
*This week class keypoint: New media technologies usually reinforce existing social networks or even work to isolata people. and they simultaneously challenge existing social, political and economic relationships.This week keypoint is link to 'People make media and then media make people.' nowaday a number of media are exist. and this influence our social network. mainly social network is studied interdisciplinary by social scientists. but physicists and mathematicians contributed understanding of social networks too. the understand of social network is can expecting pattern and quick reaction. Social network is expressed by picture,graphy and chart. and one interesting theory Mark Granovetter, “The Strength of Weak Ties”is Sometimes weak relationship are more valuable than strong relationship. it is interesting and confusing.definition some relationship. example, 'epuivalence' is people that have same social network. and 'centrality' is people that know almost people. that link central position. and 'bridges' is people that link separated group. this is function for social capital. *COMMENTThis week class have a character of social science. nowaday the influence of internet to rerationship is wonderful. Ordinary I think network and rerationship. that's so complicate. thus understanding of socialnetwork always have variables.
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