this week's key point>>
People often interact with media technologies as though the technologies were people.
I learned about related points(ethics, aesthetics & teleology, design) and questions.
Also, We studied history of HCI (from a tool-building perspective).
history of HCI as tools: people>>Vannevar Bush: memexJ.C.R. Licklider: computer networking, agentsIvan Sutherland: sketchpadDoug Engelbart: mouse, GUI, word processing, etc.Ted Nelson: hypertextAlan Kay: object-oriented programming, laptops, ...
history of HCI as tools: systems>>Memex: 1945 (concept)Sketchpad 1963NLS (oNLine System) - 1963-68Xerox Alto 1972, Xerox Star 1981Apple Lisa 1983, Mac 1984, NeXT 1988Macintosh Powerbook 1991WWW ~1994
history of HCI as tools: funding>>Military: Navy, Air Force, ARPA, DARPAUniversities: MIT, Stanford, CMU, UCGovernment: National Science Foundation 1950-now Companies: Xerox PARC: 1970-now, Apple – NeXTsimple example..using webcam
question for today>>what problem does Weizenbaum’s ELIZA system address or solve?the artificial intelligence answer: it does (or does not) behave like a human and is therefore successful (or not successful)
the ethnomethodology answer: it is taken to be a like a person in a conversation and thus simply works like most other technologies in a social situation
(※definition of the ethnomethodology>> Ethnomethodology simply means the study of the ways in which people make sense of their social world. Ethnomethodology is a fairly recent sociological perspective, founded by the American sociologist Harold Garfinkel in the early 1960s. The main ideas behind it are set out in his book "Studies in Ethnomethodology" (1967).)
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